Categories Pricing Corporate
Free Textbook

C# 3: Object Oriented Programming

Software Development

183
Language:  English
The book deals with object-oriented programming in C# and how a running program consists of coop-erating objects.
Download free PDF textbooks or read online. Less than 15% adverts
Business subscription free for the first 30 days, then $5.99/mo
Description
Content

The book deals with object-oriented programming in C# and how a running program consists of coop-erating objects and how these objects are defined and created on basis of the program's classes. The book has focus on classes and how classes are used as the basic building blocks for developing a pro-gram. It is assumed that the reader has a basic knowledge of C# corresponding to the books C# 1 and 2 in this series.

Click here to download the source files from this book.

  • Foreword
  1. Introduction
    1. The type object
  2. Struct
    1. Exercise 1: A counter
    2. Nullable struct
    3. More on simple variables
    4. Exercise 2: Fibonacci numbers
  3. Enum
  4. More on classes and interfaces
    1. Visibility
    2. Design patterns
    3. Exercise 3: The Currency program
    4. Interfaces
    5. Exercise 4: Programming to an interface
    6. More students
    7. Exercise 5: A list of books
    8. Factories
    9. Exercise 6: A factory
  5. Inheritance
    1. Exercise 7: A loan calculator
    2. Problem 1: Number sequences
    3. Considerations about inheritance
    4. Problem 2: Geometric objects
    5. The composite pattern
  6. The class Object
  7. Exception handling
    1. System Exception
    2. The Exception class
    3. Exercise 8: Library exceptions
  8. Comments
  9. More on C# syntax
    1. Automatic properties
    2. The index operator
    3. Object initializing
    4. The var keyword
    5. Expression bodied methods
    6. More about parameters
    7. Local methods
    8. More on operators
    9. Inner types
    10. Partial classes and methods
    11. Anonymous types
    12. Anonymous methods
    13. Tuples
    14. Extension methods
  10. Recursion
  11. A final example: A calculator
    1. Analysis
    2. The prototype
    3. Design
    4. Programming, first iteration
    5. Programming, second iteration
    6. The last iteration
About the Author

Poul Klausen